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AI Insights · Timothy · April 2023

Top Boxing Games in Turkey for Q1 2023: Unified Platform Performance

In Q1 2023, the top boxing games in Turkey saw varied performance in terms of downloads, revenue, and active users. Here are the highlights from Sensor Tower's data.

Top Boxing Games in Turkey for Q1 2023: Unified Platform Performance

In Q1 2023, the top boxing games in Turkey exhibited diverse trends across downloads, revenue, and active users. Here's a closer look at the performance of the leading apps on a unified platform, according to Sensor Tower's data.

Real Boxing 2 from Vivid Games S.A. showed notable trends. Weekly revenue started at around $359 in late December and peaked at approximately $611 by the end of January. Downloads peaked at 12.5K in early February but dropped to 4.1K by early March before recovering to 10.1K by the end of the quarter. Active users fluctuated, peaking at around 24.9K in mid-February before declining to 9.9K in mid-March, and then rising again to 20.6K by the end of March.

Boxing Star: Real Boxing Fight by THUMBAGE saw a mixed performance. Weekly revenue peaked at $619 in mid-January and then settled around $271 by the end of March. Downloads rose to around 2.9K in mid-February but saw a decline to 1.1K by mid-March. Active users peaked at 8.1K in mid-February but dropped to 3.7K by the end of March.

MMA Manager 2: Ultimate Fight from Prey Studios had a relatively stable quarter. Weekly revenue saw an initial drop from $335 to $32 in early February but recovered to around $310 by late March. Downloads were highest at 1K in early January and fluctuated around 600 towards the end of the quarter. Active users remained relatively steady, peaking at 2.5K in early January and ending the quarter with around 1.9K.

EA SPORTS™ UFC® 2 from Electronic Arts experienced varied metrics. Revenue grew from $46 in late December to a peak of $256 by the end of March. Downloads peaked at 8K in late January but saw a decrease to around 3.2K in early March before rising to 4.9K by the end of the quarter. Active users consistently hovered around 20K, peaking at 27.4K in late January.

Real Boxing: KO Fight Club also from Vivid Games S.A., exhibited steady performance. Weekly revenue peaked at $128 twice, in mid-January and mid-March, and stayed around $103 by the end of March. Downloads remained fairly stable, peaking at around 1.5K in early February and ending the quarter with 853 downloads. Active users peaked at 2.1K in early February and ended the quarter at approximately 1.4K.

These insights highlight the varied performance of top boxing games in Turkey for Q1 2023. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023